The Deliverator
This is a fairly simple mechanics proof of concept about creating dual-wielded weapon gameplay that’s both intuitive and satisfying while still feeling distinctly different from that of a singular weapon.
The left and right mouse buttons control the left and right weapons, while the A and D keys rotate the character. There’s no movement, reloading, upgrades, or anything like that - this is purely about exploring this one mechanic. I tried adding some of these secondary mechanics during development, but felt that the more I added, the less the game became about the one thing I felt was interesting about it - so I removed a bunch of features.
The game increases in difficulty the longer you remain alive, starting slow and ending in a rapid frenzy of bullets: you might be able to start the game using only a single weapon, but you won’t be able to progress far until you master using both. I encourage you to post your time remaining high score in your review!
This game is loosely based on the character Hiro ‘The Deliverator’ Protagonist from the 1992 Neal Stephenson novel Snow Crash. You’re defending a lovely three boxes of pizza delivery from a bunch of hungry, hungry Burbcave cops. My developer art may struggle to indicate this.
Please enjoy! Or don’t. I’m a games developer, not a Burbcave cop.
Status | Prototype |
Platforms | HTML5 |
Author | netrunnernobody |
Genre | Survival |
Made with | Godot |
Tags | Ludum Dare, Ludum Dare 53 |
Links | Ludum Dare |
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